Pavement/road material based on one image I wanted to match from friendlyshade.com. It was a pretty quick material to make in Substance Designer. It was a little more challenging to get the values in the textures to work in Arnold as they did in Substance Designer. I could add a lot more details to this material but calling it done for now.
Gave the final render some comp love with depth of field and chromatic aberration.
Height - Roughness - Base Color
Even though the final image is only rendered at HD the textures were baked out at 8K for sharper edges. Used displacement with high subdivisions on a plane and no normal map.