Pavement

Pavement/road material based on one image I wanted to match from friendlyshade.com. It was a pretty quick material to make in Substance Designer. It was a little more challenging to get the values in the textures to work in Arnold as they did in Substance Designer. I could add a lot more details to this material but calling it done for now.

Gave the final render some comp love with depth of field and chromatic aberration.

Height - Roughness - Base Color

Even though the final image is only rendered at HD the textures were baked out at 8K for sharper edges. Used displacement with high subdivisions on a plane and no normal map.

Snow

Procedural shader I did a while back based on some shaders.xyz. It was done with Arnold 4 using alShaders. It's a pretty straight forward set up, just tried to challenge myself by adding vector displacement into the equation. A little blown out in the turntable and need to test it out in other lighting scenarios. Will probably try out a small environment with it.